![]() This is what I could do with this interesting mechanic but I would like to see what boss fights you came up using this. The spike blocks are there not as hazards but because it was the only form of barrier I could find that Kamek's spells can go through without changing them. This stack was to ensure that Kamek would not go anywhere and still could get affected by the Thwomp. It'll get rid of the Spiny but not Kamek so you'll have to stomp him when you get the chance. You'll notice in the image that the Flagpole is gone and you have to trick the Magikoopa playing as Kamek into getting rid of the barrier to get close to the Thwomp. Name: Kamek's Haunted Mansion ID: 9CF0-0000-0065-B41F Image: Boss Fight with Kamek Experimenting around I was able to make a level with a forced boss fight at the end. The only difficulty I had is if I go too far away from the vanished flagpole it'll reappear so I needed a way to make it stay gone until the Magikoopa that made it vanish is defeated. ![]() Still, this provides a good opportunity for forcing boss fights. Of course it doesn't work on the goal areas for SMB3 and SMW so I am limited to SMB, NSMBU, and the castle levels of SMB3 and SMW. imamelia: None: 2.71 KiB: Download 412 downloads. This also works on axes in the castle levels, too. This Magikoopa's magic will teleport player to a specified destination, either fixed or screen : RussianMan: 5.0: 9.24 KiB: Download 385 downloads: Magikoopa's Magic Added: 01:38:26 AM: Standard: No: Yes: No: This is a disassembly of sprite 20 in SMW, the magic that Magikoopa shoots. The other day I was playing a level on Super Mario Maker and at the end I met a Magikoopa that made a Flagpole vanish using its spells.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |